Immersion Corporation (IMMR) insider have most recently took part in a trading activity. On Dec 15, 2017 Raging Capital Management, Llc, 10% Owner bought 326,366 shares having total worth of $2,147,488 at the price of $6.58 per share, following the transaction a total of 4,779,346 shares owned by Raging Capital Management, Llc. Before this latest buy, Raging Capital Management, Llc purchased IMMR at 4 other times during the past twelve months, for a total investment of $99.04M at an average of $7.24 per share.
The stock has experienced a total of 4 insider trades in the past three months. These trades include 4 buy trades. Furthermore, over the past 12 months , the stock was traded 12 times by insiders. In 5 of these trades, the insider was a seller while an employee of the company was the buyer in 7 instances.
|Time Frame||Number of Insider Buy||Number of Insider Sell||Stock Price Change(%)|
Shares of Immersion Corporation (IMMR) traded down 3.48% on Dec 14, 2017, hitting $6.66. 454,314 shares of the company’s stock traded hands. Immersion Corporation has a 52 week low of $5.87 and a 52 week high of $11.76. The company’s market cap is $237 million.
Immersion Corporation (IMMR) last announced its earnings results on Nov 2, 2017. The company reported -0.10 earnings per share (EPS) for the quarter, higher than the consensus estimate of -0.30 by $0.2. The company had revenue of $12 million for the quarter, compared to the consensus estimate of $8 million. During the same quarter in the previous year, the company posted 0.34 earnings per share. The company’s revenue for the quarter was down 55% on a year-over-year basis.
|earnings per share||-0.10||-0.37||-0.30||-0.27||0.34||-0.20||-0.04||0.07||0.01||0.10|
Immersion Corporation was incorporated in 1993 in California and reincorporated in Delaware in 1999. The Company develops, manufactures, licenses, and supports a range of hardware and software technologies and products that enhance digital devices with touch interaction. The company provides haptic technologies that allow people to use their sense of touch when operating various digital devices. It licenses its technologies to the original equipment manufacturers or their suppliers to include technologies in products comprising mobile phones, video console gaming, consumer electronics, medical simulation and surgical robotic systems, and automotive controls sold under their own brand names. The company offers its technologies under the TouchSense brand. It also offers patent licenses to its customers. Further, the Company licenses its solutions to original equipment manufacturers or their suppliers who then inculcate those solutions in products sold under their own brand names. Geographically, its operations are segmented into four regions: North America, Europe, Far East and Rest of the world.
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