Vuzix Corporation (VUZI) insider have most recently took part in a trading activity. On Dec 19, 2017 Boris Paul A, COO bought 5,000 shares having total worth of $28,700 at the price of $5.74 per share, following the transaction a total of 122,500 shares owned by Boris Paul A. Before this latest buy, Boris Paul A purchased VUZI at 3 other times during the past twelve months, for a total investment of $134,625 at an average of $5.75 per share.
The stock has experienced a total of 4 insider trades in the past three months. These trades include 4 buy trades. Furthermore, over the past 12 months , the stock was traded 8 times by insiders. an employee of the company was the buyer in 8 instances.
|Time Frame||Number of Insider Buy||Number of Insider Sell||Stock Price Change(%)|
Shares of Vuzix Corporation (VUZI) traded down 1.72% on Dec 19, 2017, hitting $5.7. 286,796 shares of the company’s stock traded hands. Vuzix Corporation has a 52 week low of $4.6 and a 52 week high of $9.69. The company’s market cap is $160 million.
Vuzix Corporation (VUZI) last announced its earnings results on Nov 9, 2017. The company reported -0.22 earnings per share (EPS) for the quarter, lower than the consensus estimate of -0.17 by $0.05. The company had revenue of $1 million for the quarter, compared to the consensus estimate of $2 million. During the same quarter in the previous year, the company posted -0.31 earnings per share. The company’s revenue for the quarter was up 141% on a year-over-year basis.
|earnings per share||-0.22||-0.22||-0.23||0.00||-0.28||-0.26||-0.24||-0.17||-0.17||-0.40|
Vuzix Corporation is incorporated in Delaware in 1997 as VR Acquisition Corp. Thereafter in 1997 it changed its name to Kaotech Corporation. In 1998 it changed its name to Interactive Imaging Systems, Inc. In 2004 it changed its name to Vicuity Corporation and then to Icuiti Corporation. In 2007, it changed to its current name, Vuzix Corporation. The Company is engaged in the design, manufacture, marketing and sale of devices that are worn like eyeglasses and feature built-in video screens that enable the user to view video and digital content, such as movies, computer data, the Internet or video games. The Company’s products are used to view high-resolution video and digital information from mobile electronic devices, such as cell phones, portable media players, gaming systems and laptop computers. The Company’s products provide the user with a viewing experience that simulates viewing a large screen television or a desktop computer monitor that can be viewed practically anywhere, anytime. The Company’s Video Eyewear products feature high performance miniature display modules, low power electronics and related optical systems. It produces both monocular and binocular Video Eyewear devices that are excellent solutions for uses including many mobile computer, mobile internet devices (MID) or video viewing requirements, including general entertainment applications. It focuses on two markets: the consumer markets for gaming and mobile video and rugged mobile displays for defense and industrial applications. The Company’s target markets and applications by major sector are: Entertainment and Internet; and Gaming. Some of the competitors are MyVu, Zeiss, i-O Display Systems, LLC, DaeYang Co., Ltd., Cybermind Interactive Nederland, Mirage Innovations, Ltd., Lumus, Shenzhen Oriscape Electronic Co., Ltd., Microvision Corporation (Microvision) and Kopin.
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